REACH was created for DreamSequence, and exhibits versatilty within a small time range.
Dreamsequence challenges a 4 second visual at 120BPM
With REACH we wanted to create an emphasis on the beats with snappy camera movements and secondary emissiveness on the backbeats.
With REACH we wanted to create an emphasis on the beats with snappy camera movements and secondary emissiveness on the backbeats.
We leaned into a horror inspired scene that focused on
transformation for different genres.
transformation for different genres.
Full loop